“The most expensive part of building is the mistakes.” ― Ken Follett, The Pillars of the Earth

I blogged (Missed it by that much) about getting a worker placement game and finally broke down and picked up Pillars of the Earth by Mayfair Games. Why did I go with Pillars? I enjoyed the book and this helped me with the theme of the game. I also believed that because of the book, I can get those non-gamers to give it a try because when they see the game, they can immediately tie it to something they know, assuming they read the book or watched the miniseries.

I took it to our local game club meetup this week and was fortunate enough to be asked to give it a spin. I have played other worker placement games and they all have there positives, but Pillars is unique to me because drawing the pawns from the bag adds suspense to the game that others don’t seem to generate. Another thought that others shared that have played the game more than me, but I do agree with, is that Pillars lends to tight games. In the final round, all players seem to be in striking distance of one another, no one person seems to have run away with the points. The other night, we were all within five points of one another. I am not saying it can’t happen, just that it seems unlikely.

I have a few observations from last nights game that I wanted to share for those interested in Pillars of the Earth
  • Watch out for those restrictions when you eliminate your starting craftsmen. You might think that isn’t a big deal but when you need to sell/buy wood/stone and you can’t, that stinks.
  • Metal is a big part of the game, don’t think you can completely neglect it. And watch for the metal hoarders.
  • The instructions warn that gold is limited and that warning isn’t strong enough. You will need to be watching your budget more closely than you expect.
  • I swear there are more negative events then positive, don’t know if that is true, but it sure seemed that way
Anyway, glad we got to play Pillars and hope you consider picking up a copy if you are looking for an oldie but a goodie in worker placement games. If you don’t have time for the book, be sure to check out the miniseries because either will add to your experience with the game. I want to add the expansion as soon as it gets back in stock so I can add two more players to the game.

How creative people think-Story behind the logo

Ever wonder how creative people think? What their thought process is when they come up with those great ideas? Ever thought to yourself, I wish I could have thought of that. Well, Steve Gibbs, the talent behind our logo, has posted on his design blog what his thought process was behind our logo. Once again, behold the goodness

As I read his information, I was even more impressed by the process to get us a logo and just how it went from a simple paper drawing

to the finished product you see on our site today. Once again, Steve has done some impressive work, so give him a shout out if you need a logo or design. For example, here is a logo he did for the local Warmachine group

Episode 6 – Catan: Why you can’t burn your neighbors city

Episode 6 is out for debate. We were lucky enough to have Todd join us for this episode in which we discuss Eurogames vs Ameritrash. To help people have some idea what we are talking about, here are the definitions as found on BoardGameGeek:

Ameritrash n. A catchphrase for “American style boardgames”. In general, this means games that emphasize a highly developed theme, player to player conflict, and usually feature a moderate to high level of luck. Examples of classic Ameritrash games include Axis & AlliesDuneCosmic EncounterTalisman, and Twilight Imperium. See the Ameritrash page for more information

Euro / Eurogame n. synonym for German game. This term emphasizes the more frequent publication of German-style games in other countries in Europe.

Ok, that didn’t help as much as I had hoped, so give the podcast a listen and hopefully it will become even clearer.
During the podcast, Todd mentions a book which he read to prepare for the show. That is right, there was actually sources used in the show. That is why we bring on the guests, to help raise the level of this show. Anyway, the book Todd mentions is Eurogames: The Design, Culture and Play of Modern European Board Games by Stewart Woods.

Just remember, that when you are looking at games and think, is this a Eurogame or Ameritrash, you will know it when you see it.

Potter Stewart