All posts by Tony McRee

I have been playing board games for as long as I can remember. When the summer heat in North Carolina was too much to be outside, we would retreat to playing games inside. My favorite game was Stratego but always loved the new, especially when things went electronic with Stop Thief. Even in later years, games would continue to be a major part of my life, none more that APBA Pro Baseball. Outside of gaming, I enjoy playing all sports but the current favorite is disc golf. There are some incredible courses in the area and a ever growing disc golf community keeps them in great shape. Whenever time permits, I will break out a game and play with family and friends and I get great enjoyment out of teaching new games to others though I don't do it worth squat. My favorite types of games are those that promote a fairly fast style of play and can be done in under two hours. My least favorite games are those that promote analysis paralysis by the players or promote large amounts of downtime waiting on other players. I am currently co-hosting a podcast at http://rolldicetakenames.blogspot.com

RDTN Episode 228: Cryo, Hadrian’s Wall, Rocketmen, The Game Face to Face, Gentle Rain, Bohnanza, Taste Test

TimeSegment
00:00Game Toppers LLC
01:54Intro
06:51Dr. Pepper Zero Sugar
10:51Reading Comics and Marty rants
18:21Fantasy Realms Cursed Hordes
22:40Bohnanza
26:41Gentle Rain
30:02Rocketmen
42:12FFG LOTR CCG 10 Years old
44:13Thanks for BGG Votes
46:09Miniature Market
48:38Hadrian’s Wall
1:03:23The Game Face to Face
1:17:28Cryo
1:32:00Portal Games
1:34:00Outro –
Mountain Dew Frost Bite Zero

Sometime there is just no need to complicate things. Why should you try and jam everything you can into a game, especially when tried and true mechanics work. And that is what we have with the games in this episode

Cryo is a very easy to follow worker placement, engine building game that doesn’t try and get fancy with those mechanics. In order to come out on top, you need to be strategic and pay attention to what others are doing at the table. You need to be thinking about your moves in advance and maybe giving up some efficiencies in order to benefit in later rounds. And while theme doesn’t seem strong in this game, it is there and makes the most of the concept of trying to save your crew before they perish when the sun goes down. It is a fast playing worker placement game

Hadrian’s Wall is not going to be a game where there is going to be interaction between players. You will be doing your thing and it is hard to keep track of what other players are doing. It might be tough to figure out who is ahead until the final round. But there is a feeling of accomplishment when you are able to combo move after move knowing that you have your engine working.

Vanessa is back on to help Marty explain The Game Face to Face, so just like you, can’t wait to hear this discussion. I will admit that I never got into The Game the first time, but very intrigue about a two player version.

Thanks for listening and all that voted for us in the BGG Golden Geeks this year, we really do appreciate the support.

RDTN Episode 227: After The Empire, Spartacus, Summoner Wars, Ashes Reborn, Warhammer Cursed City, Monster Hunter Rise

TimeSegment
00:00Game Toppers
01:45Intro with Vanessa
02:23We are Live
05:00Peep Pepsi coming our way
09:29Another $5 Paid Out
10:56Monster Hunter Rise
13:20Lawn Maintenance
15:48 The Anatomical Guide of Lovecraftian Horrors
17:40Cuba Libre with Rodney Smith
28:00Ranking by PSA Halts for Trading Cards
30:35Warhammer Cursed City
33:18Some Anime Show
35:41Board and Dice Con
40:00BGG Golden Geek – Appreciate the Support
40:57Miniature Market
43:42After The Empire
1:04:52Spartacus
1:20:34Portal Games
1:22:04 Summoner Wars and Ashes Reborn
1:40:45Outro

After the Empire took us by storm in in recent plays. I was very skeptical of what they were going to try and accomplish with this tower defense type game with worker placement. But it came through for me and did a wonderful job with the theme. Love when a game keeps the theme going through the turns, regardless of the actions you are taking.

Spartacus is a classic game that was never high on my list to play because of the Intrigue section. I had heard about how it was around negotiating with people, then maybe doing some backstabbing, so never really seemed like my type of game. However, glad I sat down with the new release and played it. I will say, how the intrigue plays out is definitely dependent on who is at the table. Our group isn’t strong players when it comes to that social mechanic, so the game took a bit to get up to speed, but we did get into it as the game went on. Glad I finally got it to the table.

Then there comes the rebirth of two card games that we had played in the past from Plaid Hat. It was good to see the changes Plaid Hat made and hope these games are successful for them.

Join us on Discord!

RDTN Episode 226: The Initiative, Excavation Earth, Holi, War Chest: Siege The Key: Murder at the Oakdale Club, Heroclix Wonder Woman, Southern Rails, Holi

TimeSegment
00:00 Game Toppers
03:00Intro
08:14 Special Announcement
11:40Food Discussion – Imaging that
21:25Board Games Finally
22:00Wonder Woman Heroclix
24:40War Chest: Siege Expansion
27:30Switch Time
37:08Holi: Festival of Colors
43:32Southern Rails
50:24Portal Games
55:53The Initiative
1:12:21The Key: Murder at the Oakdale Club
1:27:34Miniature Market
1:28:45Excavation Earth
1:45:02Outro

The Episode after the Award Show is always a tough one. We have to do work and not leave it to others. But we are pros and we put in the effort.

Many great games in this episode but the two we spend the most time on is The Initiative and Excavation Earth.

The Initiative is a coop legacy game that has simple mechanics and relies on the players to work closely together to solve the clue before the “time” runs out. There isn’t a clock to worry about, but the draw deck is the timer and adds a push your luck element to the game. Puzzles are not Escape Room hard, but challenging enough to give the players a sense of accomplishment when solved.

Excavation Earth takes simple mechanics and forces the players to really think ahead on their turn for the entire round. On your turn, if you get out of sequence or someone messes up your plan, you need a good Plan B as well. This may not be the game for people who like a bit more freedom during their turn or you don’t like to pivot once a plan is put in motion