All posts by Tony McRee

I have been playing board games for as long as I can remember. When the summer heat in North Carolina was too much to be outside, we would retreat to playing games inside. My favorite game was Stratego but always loved the new, especially when things went electronic with Stop Thief. Even in later years, games would continue to be a major part of my life, none more that APBA Pro Baseball. Outside of gaming, I enjoy playing all sports but the current favorite is disc golf. There are some incredible courses in the area and a ever growing disc golf community keeps them in great shape. Whenever time permits, I will break out a game and play with family and friends and I get great enjoyment out of teaching new games to others though I don't do it worth squat. My favorite types of games are those that promote a fairly fast style of play and can be done in under two hours. My least favorite games are those that promote analysis paralysis by the players or promote large amounts of downtime waiting on other players. I am currently co-hosting a podcast at http://rolldicetakenames.blogspot.com

RDTN Episode 157: Calimala, Architects of the West World, Ascension Delirium

Episode 157 does not have a guest, but all is not lost. We actually get down to some board games. That is right, what an idea for a board gaming podcast. First, we have the a game picked up for publishing in the USA by Stronghold called Calimala. It is not to be confused with the word that means squid in Italian as some kept saying noat the game table. This was released in 2017 and was a big hit at Essen, so we heard cause we weren’t there. The game is designed by Fabio Lopiano, which was his first game, and who also designed Ragusa that will be out next year. If you are interested in how Fabio came up with design, be sure and check out his Designer Diary on the BGG site or click on this link.

Moving away from raiding Vikings to warring kingdoms trying to build civilizations in the 800s, Renegade has released Architects of the West Kingdom. That is about much as I am going to give you as it comes to theme. If you want to try and force more theme then this game is supposed to be during the time of the Carolingian Empire where you probably remember the name Charlemagne from your history books. Develop the best civilization which will help you get more Victory Points and if you have the most, you are a winner. As we state in the episode, this game’s engagement might have been challenged had it not been for the ability to capture other player’s workers. And when I first heard about capturing workers, I was very skeptical, but it works and does it very well. I was concerned that it would be a game of backstabbing and diplomacy, but it wasn’t. Plain and simple fun worker placement game. Give it a try.

Last but not least was Ascension: Delirium. One of my favorite expansions in the Ascension line is Dreamscapes. Not really sure why other than I enjoy the additional “currency” of Insight that must be obtained and allows you to spend to really help boost your deck. So when Justin Gary was talking with us at Gen Con about Delirium and mentioned Insight was back and there was a die, I got excited for this expansion. While the randomness that a dice brought to the game doesn’t sit well with everyone, some might enjoy it because it brings a bit of gambling in hopes that the dice will roll what you need to help you during your turn. While I was okay with that part of the game, I really liked the introduction of the new keyword Fate that adds an auction mechanic to the game. I am looking forward to combining Delirium with Dreamscape because I believe it will make players have some very interesting choices during the game.

Enjoy the episode and return back in two weeks where we talk about the Third Edition of Arkham Horror.

Segment Time
Music Discussion 00:37
Marty’s Music Video Experience 6:48
Top Ten Selling Games 10:29
2nd Annual BooBQ Event 12:50
Pandemic Cthulhu 15:19
Arkham Horror LCG 16:35
English lessons from Ignacy 20:28
Kickstarter Discussion 22:40
Processing: A Game of Serving Humanity 23:35
XCase 2.0 26:19
Miniature Market 30:00
Calimala 31:25
FFG Unique Game System 36:45
Architects of the West Kingdom 49:07
The Broken Token 54:18
Ascension: Delirium 55:40
Outro 1:00:32
Monolith Arena 1:03:35
Cake 1:05:15
Portal 1:07:45

RDTN Episode 156: Igancy, Monolith Arena, Imperial Settlers Amazons

 


Back to the regularly scheduled show…

Ignacy is here! We love having him on. Not only is he a great designer, but he is funny, and he has some incredible stories to share. If you have some time and want to waste it, go back and listen to previous episodes with Ignacy. You can tell how his command of the English language changes and just how much we digress. It is so sad. We get to talk about his hot game Detective and what is in store for it in the future. We explore his new Essen releases Monolith Arena and Imperial Settlers: Amazons. We go to some dark places and we find out that being a famous designer is not always a great thing.

We also got to play an early release of Monolith Arena and it did not disappoint. I really enjoy when a game meets my expectations. I had hopes that this game would give me the satisfaction Neuroshima Hex and with the monolith, add a layer of strategy and depth that I didn’t realize at first was missing. The game did just that. This is another game that is perfect for that time when you have under an hour to play a game. It is quick to setup and fast to play, once you know the icons.

As always, thanks for listening and please let us know your comments or thoughts.

Intro 00:40
Another Delivery 2:05
Ignacy 06:45
Volleyball Games 07:39
Ignacy's Lawnmower 10:56
It gets dark 11:40
It is an Ark 14:35
Detective Talk 15:29
Life of a Designer 24:15
Moving On 27:53
Monolith Arena 28:31
Imperial Settlers: Amazons 42:41
Playmats at Portal 46:24
Back to Amazons 48:17
Fonts again 50:00
More Expansions 51:00
Snakes 52:20
Back to Expansions 53:10
Portal Con 20th Anniversary 57:43
Portal Merchandise 1:02:38
The Broken Token 1:06:32
Monolith Arena First Thoughts 1:07:08
Portal Games 1:27:57
Outro 1:28:19
Miniature Market 1:32:51

RDTN Episode 155: Tabletop Showcase – Martin Wallace

Over the six years of doing the Rolling Dice & Taking Names podcast, we have been privileged to have some of incredible designers drop by the show and talk. Once again, the show is graced by another well-known designer who really doesn’t need much introduction. Martin Wallace took some time from his game designs to discuss his new game Wildlands.

Wildlands is being produced by Osprey Games and already has one expansion and a second following in first quarter of 2019. This isn’t a typical Wallace game, but the depth and strategy are there as you would expect. Martin mentions during the show about the use of the Interrupt in the game and just how strategic it is. To be honest, it is something we had not even thought of during our plays. So, the next time it is on the table, we will sure to be taking it into consideration.

Be sure to catch the other content produced this week by the other creators that are part of Tabletop Showcase.

Thanks for listening and be sure and check out our next episode when Ignacy stops by to  discuss Portal’s new game, Monolith Arena.

Segment Time
Quick Introductions 3:12
Tour of WETA 7:17
Movie Set Tours 9:07
Early Life of Martin Wallace 10:55
Lego Discussion 14:50
When did it all start 17:42
Now vs Then 19:18
His better half 21:47
Clockwise or Counter-clockwise 23:49
Industry thoughts 25:02
It’s a Martin Wallace 28:02
The birth of Wildlands 30:47
Combat in Wildlands 32:52
Designer Hints on Playing Wildlands 36:22
Wildlands is like? 39:07
Simplicity for the win 41:03
Infinitely Expandable 43:02
How do you win and game balance 45:12
Wildlands comes together 48:40
Rank’em 51:50
What is next for Martin Wallace 1:05:22
Martin Wallace's lawnmower 1:11:00
Outro 1:13:21