Category Archives: Crowdfunding

RDTN Episode 58 – Start Me Up: Happy Mitten Games, Ghostbusters, and Stronghold

happymittenWow, that didn’t go as planned. We had this entire episode planned to bring in the guys and gal from Happy Mitten Games, discuss their podcast, their Kickstarter for Aether Magic. and then a bunch of other big announcements. Well, one thing lead to another, and bam, we were out of time and didn’t get to all of the news we had. But the sacrifices have to be made and you dear listener will get a bonus with RDTN rolling out another episode as soon as next week if that plan goes well. I will say this has got to be one of the best Rank’ems we have had on the show so be sure to check it out. Once we finally got HMP out of the studio, we talk about the Cryptozoic Kickstarter for Ghostbusters and Stronghold’s Box - Standardannouncement for publishing a new version of Ignacy’s Stronghold. I am very excited about the this because I love the original game.

Enjoy the show and if you get a chance, head over to BGG and rank us with the other Podcasts in the Golden Geek Awards. Marty and I are very surprised and humbled by this honor and want to say thanks to everyone that helped us get there. And we don’t make this stuff up: Wombat

Segment, Time
Happy Mitten Games, 1:30
Happy Mitten Games Company, 8:00
Aether Magic, 15:00
Rank’em, 52:30
How did they get their name, 1:07:00
Ghostbusters, 1:15:00
Stronghold, 1:18:00

RDTN Episode 56 – Reminiscing: Tiny Epic Galaxies, 2014 Look Back, Game of Thrones, and Camel Up

Not sure how many of you use BGG to record your plays, but at the start of the year, we decided to try and record our game plays as best we could for 2014. It just surprises me that even after feeling like I played a bunch of games this year, my stats are not as high as I thought they would be. I also didn’t realize just how many are the same ones we play again and again. It goes to show you, you play only what your group is comfortable playing.

Marty and I then ask what is a good gateway game that came out in 2014 to handle the issue above and we couldn’t come up with one. Can you think of a gateway game of 2014? Let us know via BGG, Twitter, Facebook, or here. Love to hear your opinion.pic2349732

Marty then sits down for a one on one interview with me about the new Kickstarter from Gamelyn Games – Tiny Epic Galaxies. It is funded, blowing past goals, and Marty likes it. I think he has funded all the Gamelyn Games and this is no exception. Enjoy the show.

Segment, Time
Intro into the show, 1:00
Game of Thrones Board Game, 7:45
Camel Up, 15:25
2014 Highlights, 21:50
What was a good gateway game of 2014?, 35:20
Tiny Epic Galaxies, 45:50
Outro, 1:04:45

Our stats for 2014
Game Plays in Month,Marty,Tony

Kickstarter: Kromore 2145 RPG

We were contacted by some local gentlemen about a Kickstarter Project they have going on and they gave us the opportunity to preview their new RGP called Kromore 2145. Created by T. Julian Bell at R.A.EX Games, Kromore is a RPG based on a system (AKA RAEX system) that Julian started to design in 2007. At the basic level, it uses three combat open actions during a players turn. The actions may be to move, cover, attack and so on. And based on my reading of the manual, what you do determines the number of actions needed. For example, you want to walk, that might be one action leaving you with two more to use, but say you want to pull out a massive gun to destroy your enemy, that could cost you 3 actions thus ending you turn. Either way, how you spend those actions is the strategy of the game and in a way doesn’t tie you down to a system that gives you a quick action and a normal action in a turn. In my simple mind based on the RPGs I have played or currently play, this mimics really how we do things and provides some structure.

Here is what I am talking about, say in one RPG you want to throw a knife. The first quick action you have is to pull out the knife, and then the second action which is an attack, would be throwing the knife. In the RAEX system, the manual may define that pulling the weapon is an action, throwing the knife is an action, leaving you with one action which could be take cover. Or say you want to pull out a knife, take aim and then throw, thus not letting you take cover, your choice. One could argue that other games allow for this as well and I am sure they do, but Kromore details this out for a whole bunch of stuff.

The book they are producing has a ton of detail and information in it, more than I expected when I first began to read it, so much so that I was a bit overwhelmed. This is definitely a thinking person’s RPG. The character creation is very deep, the weapons are fully detailed, and the skills/professions/etc give you a very open system. For example in the current RPG that we play, we needed to figure out the damage that was caused by a door being splintered due to an explosion. It wasn’t really defined like we wanted and we made due by using other concepts from the book. In Kromore, it is defined nicely on page 145 of the promo pdf rule book. Also, how much damage could the door take, is the wood treated or not? That determined how much damage the door could take. I liked that and it was easy to find.

Like I stated, I am sure other RPGs have all this in them, but I don’t play theseRPGs, so I appreciate that RAEX Games included it in their first attempt.

So, if you are in the mood to try a different RPG than maybe the one you are doing that is heavier than maybe consider checking out Kromore 2145 out and for $20, pick up the pdf copy. Unfortunately, this game is way to in-depth for me and would require a lot more attention than I am able to provide. The game will close on Kickstarter on 10/4 and is just over 50%. If it doesn’t make it, RAEX states they will relaunch if it doesn’t get funded.