Category Archives: 5 Minute Initiative

RDTN Episode 160: Fireball Island, Victorian Masterminds, Blackstone Fortress

It has been six years since we started this podcast and there is no stopping us now. We are having such a good time, we are having a ball and so we aren’t going to stop now. And to celebrate the 6th year, we are giving stuff away because based on how Marty assembles a leaf bagger for his mower, this could have been it. He survived and shared his exploits in this episode.

Marty’s is joined by his oldest son, Adam, and they discuss the new Warhammer Quest game Blackstone Fortress. I got an early listen and I hope I get a play of this soon. I am sure he will talk some more about it with all three boys at home over the holidays. Fireball Island was on the table and it is what it is. What do I mean by that? It is a very light game that brought out the laughs. We were cheering more for the marbles than anything else in that game. I am sure as it hits the table more, we will discover some strategy and game play that we missed in the initial plays. Finally, CMON’s new game Victorian Masterminds got some plays. This is also, in my opinion, another light game. Simple and fast to play. I think there is more to this game than we are seeing, but I will say it needs to be played with four people.

Don’t forget about our contests and we appreciate all the support you have shown this year. Looking forward to 2019 where we are already in full planning mode. If you have any helpful suggestions, please send us an email or drop by the BGG guild and post your thoughts.

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Segment Time
Intro 00:55
6 Years Ago 6:27
How not to install a bagger 8:18
Spring has sprung 17:35
Can’t touch that 19:20
And we return to the show 21:40
Miniature Market 22:53
Victorian Masterminds 24:05
Portal Games 47:52
Warhammer Quest:Blackstone Fortress 49:03
Contest Time 1:22:43
Fireball Island: The Curse of Vul-Kar 1:33:1
Giving away a copy 1:39:00
Outro 1:40:27
The Broken Token 1:44:25

RDTN Episode 158: Arkham Horror, Shadows:Amsterdam, Hail Hydra

The annual BooBQ event at Marty’s happened and we got not only our feedbags on, but we also got some gaming on. We were able to play the new edition of Arkham Horror. If you have never have played Arkham, recommend that you do, but find someone that knows how to play to teach you and doesn’t add house rules. The rules are tough to get through the first time, but worth the reward. The game can be really intense at times, especially when things might hinge on the balance of a dice roll here and there. Overall, a great gaming experience and a must have in the coop collection.

We also got to play Shadows: Amsterdam, which was excited to play after seeing it at Gen Con. I really enjoy Mysterium and Codenames and, in my opinion, this is a smash-up of both games. If you enjoy the real-time mechanic in a board game, then you need to try this game when it comes out. Extraordinary Adventures: Pirates is a light racing game that is currently on Kickstarter and has funded. This will be one game where you can introduce people to the deck building mechanic without it being so in their face and the main focus. Do want to correct something that was said in the podcast because I smashed up the names of their previous games. Forbidden Games has produced Railroad Rivals and Raccoon Tycoon and I completely ran the two together. Sorry about that.

Don’t forget we want your opinion, so please fill out the annual RDTN Survey. It is short and sweet and should take less than one of our 5 Minute Initiative segments to complete.

Segment Time
Intro 00:36
Queen 1:52
Push Up Challenge 10:43
Lawn Maintenance 13:37
RDTN BooBQ 15:37
Shadows: Amsterdam 16:11
Extraordinary Adventures:Pirates 23:01
Hail Hydra 28:35
Miniature Market 33:28
Arkham Horror: 3rd Edition 34:13
Portal Games 50:20
Outro 52:38
Survey Time 54:23
Bizarro World 56:22
The Broken Token 1:00:05

RDTN Episode 157: Calimala, Architects of the West World, Ascension Delirium

Episode 157 does not have a guest, but all is not lost. We actually get down to some board games. That is right, what an idea for a board gaming podcast. First, we have the a game picked up for publishing in the USA by Stronghold called Calimala. It is not to be confused with the word that means squid in Italian as some kept saying noat the game table. This was released in 2017 and was a big hit at Essen, so we heard cause we weren’t there. The game is designed by Fabio Lopiano, which was his first game, and who also designed Ragusa that will be out next year. If you are interested in how Fabio came up with design, be sure and check out his Designer Diary on the BGG site or click on this link.

Moving away from raiding Vikings to warring kingdoms trying to build civilizations in the 800s, Renegade has released Architects of the West Kingdom. That is about much as I am going to give you as it comes to theme. If you want to try and force more theme then this game is supposed to be during the time of the Carolingian Empire where you probably remember the name Charlemagne from your history books. Develop the best civilization which will help you get more Victory Points and if you have the most, you are a winner. As we state in the episode, this game’s engagement might have been challenged had it not been for the ability to capture other player’s workers. And when I first heard about capturing workers, I was very skeptical, but it works and does it very well. I was concerned that it would be a game of backstabbing and diplomacy, but it wasn’t. Plain and simple fun worker placement game. Give it a try.

Last but not least was Ascension: Delirium. One of my favorite expansions in the Ascension line is Dreamscapes. Not really sure why other than I enjoy the additional “currency” of Insight that must be obtained and allows you to spend to really help boost your deck. So when Justin Gary was talking with us at Gen Con about Delirium and mentioned Insight was back and there was a die, I got excited for this expansion. While the randomness that a dice brought to the game doesn’t sit well with everyone, some might enjoy it because it brings a bit of gambling in hopes that the dice will roll what you need to help you during your turn. While I was okay with that part of the game, I really liked the introduction of the new keyword Fate that adds an auction mechanic to the game. I am looking forward to combining Delirium with Dreamscape because I believe it will make players have some very interesting choices during the game.

Enjoy the episode and return back in two weeks where we talk about the Third Edition of Arkham Horror.

Segment Time
Music Discussion 00:37
Marty’s Music Video Experience 6:48
Top Ten Selling Games 10:29
2nd Annual BooBQ Event 12:50
Pandemic Cthulhu 15:19
Arkham Horror LCG 16:35
English lessons from Ignacy 20:28
Kickstarter Discussion 22:40
Processing: A Game of Serving Humanity 23:35
XCase 2.0 26:19
Miniature Market 30:00
Calimala 31:25
FFG Unique Game System 36:45
Architects of the West Kingdom 49:07
The Broken Token 54:18
Ascension: Delirium 55:40
Outro 1:00:32
Monolith Arena 1:03:35
Cake 1:05:15
Portal 1:07:45